April 17, 2012

Five Reasons to Fear Quandos Vorn

During character generation, after determining why they want vengeance against the common enemy called Quandos Vorn, Gaean Reach players specify why catching up with him will prove a task of epic difficulty. Each supplies a reason of particular relevance to his own motivations and backstory. In the in-house playtest, it was determined that Quandos Vorn:

  • maintains a troop of elite cloned bodyguards

  • constantly disguises himself and is constantly on the move

  • controls, through corruption, resources even within the IPCC (interstellar police force)

  • can track one of the PCs’ movements and can't be surprised

  • constructs elaborate schemes which repeatedly ensnare another of the PCs

This not only further defines their nemesis, but again proves that, given a measure of narrative control, players will screw themselves over in ways they would never permit were a mere GM doing it.